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digital scorecard for yahtzee, yatzy and generala

yahtzee rules

the rules of yahtzee-style dice games at a glance — how a turn works, scoring, the bonus and every category. the scorecard knows three rule sets: yahtzee, yatzy and generala. the yahtzee rules come first, the other two are further down.

at a glance

5
dice

the game is played with five ordinary six-sided dice

3
rolls per turn

each turn, a player may roll up to three times

13
categories

in yahtzee; yatzy has 15, generala 11. each category can be filled in or scratched exactly once

how a turn works

1

roll all fivethe active player rolls all five dice

2

set dice asidekeep as many dice as you like and roll the others again

3

roll againafter the second roll you may set dice aside once more and roll a third time

4

enter the scoreafter the third roll at the latest, the result goes into a free category — or a category is scratched

upper section

only the matching dice count. for sixes, only the dice showing six are added up.

category points
onessum of all ones
twossum of all twos
threessum of all threes
fourssum of all fours
fivessum of all fives
sixessum of all sixes

bonus: +35 points if the upper section adds up to at least 63 points, you get a bonus of 35 points on top.

lower section

category requirement points example
three of a kind at least three dice alike sum of all 5 dice
four of a kind at least four dice alike sum of all 5 dice
full house three alike + two alike 25
small straight four numbers in a row 30
large straight five numbers in a row 40
yahtzee five dice alike 50
chance any combination sum of all 5 dice

scratching & end of the game

scratching

if a roll fits no sensible free category, you may scratch a category instead — it then counts as 0 points.

end of the game

the game ends when all categories are filled in or scratched — in yahtzee that is 13. the highest total wins.

other rule sets

besides yahtzee, the scorecard knows two more rule sets; you pick one when starting a new game. everything above applies to all three — five dice, three rolls, each box exactly once — only the boxes and their values differ.

15
yatzy

played mostly in scandinavia. the upper section is ones to sixes as here, but the bonus is 50 points from 63. the lower section has nine boxes instead of seven: one pair and two pairs are added, three and four of a kind count only the matching dice, the small straight is exactly 1-2-3-4-5 (15 points), the large straight exactly 2-3-4-5-6 (20 points), the full house scores the sum of all five dice, and a yatzy is worth 50.

two pairs

11
generala

comes from spain and is at home in argentina and its neighbours. the upper section is ones to sixes without a bonus, the lower section has just five boxes: straight (20), full house (30), poker — four alike — (40), generala — five alike — (50) and the double generala, a second five of a kind, worth 100. a straight, full house, poker or generala rolled on the very first roll (“servida”) counts more: 25, 35, 45 and 60.

straight, servida 25

all three rule sets box by box, with every score, are on the scoring page. on the scorecard itself, the tooltip on every row says what the box requires and what it is worth.